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Meal ordering app
// local restaurant
mock2.png
mock1.png

Project overview

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The product: 

A mobile app designed for local customers and working adults who lack the time or ability to prepare a family dinner. The goal was to make ordering meals fast, intuitive, and convenient.
 

Project duration:

February 2022 to April 2022

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My role: 

UX Designer – responsible for the end-to-end design process, from concept to delivery.

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Responsibilities: 

  • Conducting user interviews and research

  • Creating empathy maps, user personas, and journey maps

  • Paper and digital wireframing

  • Low- and high-fidelity prototyping

  • Conducting usability studies and iterating designs

  • Ensuring accessibility and inclusive design

Wall of ideas

User research 

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To understand the target users, I conducted interviews and developed empathy maps. Insights revealed a primary user group: busy working adults. Research highlighted that time constraints were a major factor, but other challenges—such as difficulty accessing groceries or lack of convenient restaurant options—also influenced behavior.

1

Time

Users need quick meal solutions that fit into their schedules.

2

Health

Users like to consume
healthy meals made
from fresh ingredients

3

Fast ordering

Existing competitors lacked a seamless online ordering experience.

User Persona & Journey Mapping
 

Mapping Ana’s journey highlighted how a dedicated restaurant app could streamline ordering, save time, and reduce stress for users.

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user_journey.jpg

Design Process

Paper Wireframes
 

Initial sketches allowed rapid iteration and ensured screens addressed user pain points before moving to digital design.

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Low-fidelity prototype

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Created an interactive low-fidelity prototype to test the core flows and functionality in usability studies.

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Digital wireframes

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Screens were refined based on user research insights to prioritize usability and workflow.

lofi_prototype.jpg

Usability study: findings

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I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining.

Round 1 findings
 

Users wanted faster ordering and meal browsing by categories.

Round 2 findings

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Navigation needed improvement, and users requested saved address functionality.

Refining the design

Mockups
 

Added meal categories to support faster browsing and improved the overall hierarchy of information. 

lofi_scree1.png
mock1.png
hifi_prototype.png

High-fidelity prototype

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Delivered a polished prototype with clean user flows, intuitive navigation, and a streamlined checkout experience.

Accessibility considerations

 

  • Used detailed imagery and iconography for clearer guidance

  • Improved navigation clarity and readability for all users

Going forward

Outcomes & Takeaways

Impact

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The app demonstrates that the restaurant is attentive to user needs, providing a fast, intuitive, and enjoyable ordering experience.

What I learned

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Early ideas are just the starting point. Iterative design, usability testing, and feedback are essential to refining and improving the product.

Next steps

 

  • Conduct additional user research to identify new pain points

  • Run further usability studies to validate the effectiveness of improvements

Thank you for your time reviewing my work

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©2021 by TokkiCreative.

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